Status
Current Openings
Each role card summarizes responsibilities, requirements, contract type, compensation approach, and work location.
Game Planner
- Contract type
- Contract employee to start, with an opportunity to convert to a regular employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's abilities and actual compensation in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Game planning, specifications, level design, balance tuning, production coordination, and collaboration with engineering and art.
- Requirements
- Experience in game planning or specification writing. Strong documentation, clear reasoning, and remote communication skills.
- Notes
- Experience with Unity, Unreal Engine, live titles, or Steam-oriented development is welcome.
Programmer
- Contract type
- Contract employee to start, with an opportunity to convert to a regular employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's abilities and actual compensation in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Implement game features, development tools, web or business applications, external service integrations, and improvements to existing projects.
- Requirements
- Development experience in C#, C++, TypeScript, Python, or a similar language. Ability to work with Git, design, debug, and investigate issues.
- Notes
- Experience with Unity, Unreal Engine, API integration, internal tools, or technical prototyping is welcome.
2D Artist
- Contract type
- Contract employee to start, with an opportunity to convert to a regular employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's abilities and actual compensation in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Create and refine 2D assets such as characters, backgrounds, UI, icons, in-game materials, and concept art.
- Requirements
- A 2D art portfolio. Experience with tools such as Photoshop, CLIP STUDIO PAINT, Illustrator, or Figma.
- Notes
- Experience creating game-ready assets, UI design, or reviewing outsourced art is welcome.
3D Modeler
- Contract type
- Contract employee to start, with an opportunity to convert to a regular employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's abilities and actual compensation in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Create character, prop, and environment models, including UVs, textures, material setup, and optimization for game engines.
- Requirements
- A 3D modeling portfolio. Experience with tools such as Blender, Maya, or Substance 3D Painter.
- Notes
- Experience importing assets into Unity or Unreal Engine, PBR workflows, topology, and optimization is welcome.
3D Animator
- Contract type
- Contract employee to start, with an opportunity to convert to a regular employee role.
- Compensation
- Compensation and benefits are decided through discussion, based on the candidate's abilities and actual compensation in their previous role.
- Work location
- Fully remote.
- Responsibilities
- Create and adjust 3D animations for characters, enemies, cameras, and event scenes, including in-engine timing and feel.
- Requirements
- A 3D animation portfolio. Experience with tools such as Maya, MotionBuilder, or Blender.
- Notes
- Experience with rigs, skinning, motion capture, and animation setup in Unity or Unreal Engine is welcome.